The group – the still-unconscious Amy notwithstanding – wakes at sunrise, just before the gates of the city open. Gavern hires a local fellow to carry the tiefling and his travel chest into the city for the low price of three copper pieces. He and Sati, together with the hired help, get into the long line to enter the city.
A certain dragonborn notices them.
Well at the gate, a man of the city guard accosts the Burned Oak. He suspects that the mercenaries are part of certain "factions," and his vehemence soon earns him the name Mr. Faction; only an uncharacteristic burst of lies and (false) emotion on the part of Sati convinces him otherwise, if only barely.
Soon after entering the city, Amy regains consciousness. The group goes on for a bit, entering a bazaar, where Gavern's hireling deems their contract complete. A spirited debate ensues between him and Gavern regarding the semantics of their deal (here, the man drops Amy's chest, to the horror of the tiefling), soon escalating into a pointless fight over three copper. The hired man calls in some buddies nearby, and despite the intervention of a young watch officer, Gavern is knocked cold.
The dragonborn from earlier, having entered the city without trouble, intervenes now, taking out Gavern's weary opponent in a single blow. The young officer stabilizes Gavern.
Gavern comes to in a makeshift prison, to the sound of Mr. Faction interrogating Ramas Deadwood a.k.a. Amy.
The Oak and their new dragonborn ally afford the watchman no respect, while the "interrogation" goes on until a dwarf woman enters the guardhouse. She claims that the members of the Oak have "paid their insurance," which sees them released from the custody of the city watch. Upon leaving the guardhouse, Sati has only one thing to say to her employer: "Idiot."
Introductions are made in the streets of the city. The dragonborn is Arakkoa Sotek, returned from long exile, and the dwarf is "Lucky" of the Stoneblood clan, which Amy recognizes to be a criminal syndicate. Despite the latter's objections Gavern offers her the services of the Burned Oak Company. It is agreed that they will come visit the Stoneblood headquarters in the city the day after.
Lucky and the group go their separate ways, the latter seeking out something to eat. Afterward, they go looking for lodgings, and a main base of operations for the Oak. Sati selects a molten-looking structure on the rooftop patio of another building, entirely because of its colour (white, her favourite).
Sotek moves to leave, but a flash of insight compels Sati to hold him back. Instead, the dragonborn warrior agrees to join up with the Burned Oak, becoming the fourth member of the resurrected company.
The newly-expanded Oak settles in for its first night in what just became their headquarters. The day after, the four make the acquaintance of a half-orc woman who owns a restaurant across the street from them, as well as her strange but satisfying cuisine. Then, led by a dwarf in Lucky's employ, they head for the Stoneblood clan's territory.
The Stonebloods' seat of power turns out to be a mansion in the heart of primarily-dwarven neighbourhood. Lucky meets the Oak there, taking them into the depths of the mansion and the office of the Stoneblood patriarch. they are asked to wait at the door.
Sati takes the opportunity to explore the immediate area, coming upon a group of dwarves playing cards and gambling. She is invited to join in by their leader, Vondal Stoneblood, first and only son of the clan patriarch. The witch reveals herself familiar with the game of Three-Dragon Ante, and skilled at it, winning a handy sum in gold. She gives it to Gavern for safekeeping.
Soon, Lucky returns to escort them into the presence of the patriarch. His ancient gaze scans each of them in turn and, after a moment of stony silence, gives them his approval. After this, Lucky offers them a job for the coming day, which the Oak accepts.
As the exit the patriarch's office and make to leave the Stoneblood mansion, they overhear Vondal and his cronies discussing the power struggle between him and Lucky, the protegé of the senescent patriarch.
After leaving the Stonebloods, Gavern suggests that he, Amy, and Sotek go to a tailor to get the latter something to reflect their new employment, as well as a banner for the company as a whole. Sati, disinterested, goes off on her own to explore.
The young witch ambles randomly through the nameless city, her way across the pale walls. After some time, she discovers an alley which, on her previous two passes of that particular building, did not exist. She goes in to explore, heedless of any danger, only to get caught in a dead end when the street behind her turns into a brick wall, featureless but for the sword and shield mounted on it.
Then the sword wakes and, despite her attempts to ward it off, runs her through.
Amy, Gavern, and Sotek return to headquarters in the gathering night. They find Sati lying on her bedroll, sleeping without dreaming.