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• 3/31/2016

City Group – Session 1

The group – the still-unconscious Amy notwithstanding – wakes at sunrise, just before the gates of the city open. Gavern hires a local fellow to carry the tiefling and his travel chest into the city for the low price of three copper pieces. He and Sati, together with the hired help, get into the long line to enter the city.
A certain dragonborn notices them.
Well at the gate, a man of the city guard accosts the Burned Oak. He suspects that the mercenaries are part of certain "factions," and his vehemence soon earns him the name Mr. Faction; only an uncharacteristic burst of lies and (false) emotion on the part of Sati convinces him otherwise, if only barely.
Soon after entering the city, Amy regains consciousness. The group goes on for a bit, entering a bazaar, where Gavern's hireling deems their contract complete. A spirited debate ensues between him and Gavern regarding the semantics of their deal (here, the man drops Amy's chest, to the horror of the tiefling), soon escalating into a pointless fight over three copper. The hired man calls in some buddies nearby, and despite the intervention of a young watch officer, Gavern is knocked cold.
The dragonborn from earlier, having entered the city without trouble, intervenes now, taking out Gavern's weary opponent in a single blow. The young officer stabilizes Gavern.
Later
Gavern comes to in a makeshift prison, to the sound of Mr. Faction interrogating Ramas Deadwood a.k.a. Amy.
The Oak and their new dragonborn ally afford the watchman no respect, while the "interrogation" goes on until a dwarf woman enters the guardhouse. She claims that the members of the Oak have "paid their insurance," which sees them released from the custody of the city watch. Upon leaving the guardhouse, Sati has only one thing to say to her employer: "Idiot."
Introductions are made in the streets of the city. The dragonborn is Arakkoa Sotek, returned from long exile, and the dwarf is "Lucky" of the Stoneblood clan, which Amy recognizes to be a criminal syndicate. Despite the latter's objections Gavern offers her the services of the Burned Oak Company. It is agreed that they will come visit the Stoneblood headquarters in the city the day after.
Lucky and the group go their separate ways, the latter seeking out something to eat. Afterward, they go looking for lodgings, and a main base of operations for the Oak. Sati selects a molten-looking structure on the rooftop patio of another building, entirely because of its colour (white, her favourite).
Sotek moves to leave, but a flash of insight compels Sati to hold him back. Instead, the dragonborn warrior agrees to join up with the Burned Oak, becoming the fourth member of the resurrected company.
The newly-expanded Oak settles in for its first night in what just became their headquarters. The day after, the four make the acquaintance of a half-orc woman who owns a restaurant across the street from them, as well as her strange but satisfying cuisine. Then, led by a dwarf in Lucky's employ, they head for the Stoneblood clan's territory.
The Stonebloods' seat of power turns out to be a mansion in the heart of primarily-dwarven neighbourhood. Lucky meets the Oak there, taking them into the depths of the mansion and the office of the Stoneblood patriarch. they are asked to wait at the door.
Sati takes the opportunity to explore the immediate area, coming upon a group of dwarves playing cards and gambling. She is invited to join in by their leader, Vondal Stoneblood, first and only son of the clan patriarch. The witch reveals herself familiar with the game of Three-Dragon Ante, and skilled at it, winning a handy sum in gold. She gives it to Gavern for safekeeping.
Soon, Lucky returns to escort them into the presence of the patriarch. His ancient gaze scans each of them in turn and, after a moment of stony silence, gives them his approval. After this, Lucky offers them a job for the coming day, which the Oak accepts.
As the exit the patriarch's office and make to leave the Stoneblood mansion, they overhear Vondal and his cronies discussing the power struggle between him and Lucky, the protegé of the senescent patriarch.
After leaving the Stonebloods, Gavern suggests that he, Amy, and Sotek go to a tailor to get the latter something to reflect their new employment, as well as a banner for the company as a whole. Sati, disinterested, goes off on her own to explore.
The young witch ambles randomly through the nameless city, her way across the pale walls. After some time, she discovers an alley which, on her previous two passes of that particular building, did not exist. She goes in to explore, heedless of any danger, only to get caught in a dead end when the street behind her turns into a brick wall, featureless but for the sword and shield mounted on it.
Then the sword wakes and, despite her attempts to ward it off, runs her through.
Amy, Gavern, and Sotek return to headquarters in the gathering night. They find Sati lying on her bedroll, sleeping without dreaming.
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• 2/15/2016

City Group – Session 0

The Burned Oak – Gavern and Sati, at this point – journeys through the wastes of Dacien, hired to guard the caravan of Osborne Brushgather and his family. They are headed for the newborn city, and aside from a few bandits, it has been an uneventful trip so far.
They spot a traveller up ahead, dragging a chest through the dust. When the caravan catches up to him, he introduces himself as one Amy Smithson, and is invited to join the caravan by Osborne.
The Future
Gavern rushes through the streets of the city, a package under his arm. He smashes through the door of an abandoned house, hides the package under a bed, and prepares for battle. Shortly thereafter, Sati and Amy enter, disregarding the agreed-upon knock. As Sati retrieves the package, Gavern and Amy look for other means of escape. They discover a trap door, and Gavern sends Amy down to investigate.
Shortly thereafter, their pursuers come upon them. Gavern, standing ready by the door, kills the first man as soon as he enters and blockades the entrance, shouting a challenge to those outside. The gangsters – the enemy –  hold off, as their leader offers the Burned Oak a chance to surrender the package. Just as the Burned Oak, they are unwilling to go back on a contract (theirs with the Dragon Bones, the Oak’s with an unknown party).
The offer is denied, and battle is joined. Gavern strikes against another thug, but his blow is parried. The counterattack drives him to his knees, leaving an opening for Sati’s magic. Aided by Amy’s music, Gavern soon rises to strike down one thug, killing him with a deep cut to the shoulder. The one who was hit by Sati’s magic moves to attack her, but is intercepted by Gavern’s sword and summary headbutt.
The final thug flees. Their leader taunts Sati as he casts a spell of his own:
“What a disappointment you must be to our master.”
And Back Again
The Brushgather family comes upon an oasis in the wastes. Prompted by Sati's "intuition," Gavern suggesst that Amy and the halflings keep their distance while the Oak investigates. They find the oasis occupied by elves (or the semblance of elves) whose suspicious interest in the Brushgather children drives the group to avoid them.
As the caravan instead heads for a rest stop to resupply, Amy is recruited into the Burned Oak company, nominally to pay for its protection during the journey to the city.
On the road to the rest stop, Gavern goes off alone to investigate something that's caught the attention of a flock of vultures, only to discover the corpse of a half-orc. Searching the body, he finds Baltan papers – quite possibly forged – identifying the deceased as one Ramas Deadwood; looting it, he claims the corpse's well-made boots and a small, sealed box. Upon reuniting with the caravan, Amy informs him that the box's Draconic incription says "Opens only to the worthy." Amy takes custody of the box.
Eventually reaching the rest stop, Gavern and Sati go to resupply while Amy entertains the Brushgather children. After a tense negotiation with the local tavernkeep – a one-eyed dwarf who claims to have fought opposite the first Burned Oak in the War, losing an eye to two elves in its employ and taking their lives in return – Gavern trades the stolen boots, along with three pieces of silver, for a few jugs of water to carry the caravan the rest of the way.
The Oak and the Brushgathers continue their journey, their destination eventually coming into view. As they approach, they are hailed by a poncho-clad halfling seated on a rock. Gavern accomplishes little but further tension, but Amy stays behind, briefly, to speak with the stranger. She tells him two things: firstly, that one can swim through air in certain parts of the wasteland simply by holding one's breath (hence it's epithet "the Ocean") and secondly that the young city is a dangerous, dangerous place. Thanking her for the information, the tiefling rejoins the caravan.
Finally reaching the city gates by sunset, the Oak and the Brushgathers learn that the gates will be closed until dawn. They decide to wait it out among the other travellers assembled by the gate; only Sati notes that there appears to be residents of the city among them. Gavern seeks payment for the Oak's work with the Brushgathers, but Osborne finds a significant portion of their funds missing. Taking it in stride, the halfling assures Gavern that this sudden debt will be repaid, as soon as he comes to collect.
The Burned Oak splits off from the halfling family to make camp, but are soon interrupted by a child's scream back at the Brushgather wagon. While Amy rushes off to help in a heartbeat, Gavern stays behind to make a calculated decision, and to prod Sati into lending her aid as well.
The commotion turns out to be caused by an ogrillon, which has assailed the Brushgather children, for whatever reason. It proves to be a fierce opponent, striking Amy down before itself falling (and losing its head) to the combined efforts of Sati and Gavern. While Sati tends to the wounded tiefling – again only at her captain's prodding – the leader of the Burned Oak adds a fee for "children saved" to the Brushgathers' debt.
As the sky darkens, the members of the Oak return to their makeshift camp. Gavern, self-satisfied, bites into an apple.
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• 2/8/2016

City Group - Session 2

Morning - Sati wakes up and the rest of the Company (Gavern, Amy and Sotek) is already up. Sati has a scar that she keeps hidden.
Restaurant - Everyone down for breakfast, Sotek and Sati notice a suspicious dwarf entering. Gavern speaks with the dwarf and all follows the dwarf.
Passes through a marketplace to a bowl shaped building with smoke rising up from it. it is a bathhouse and inside the Company is directed to stall 4
Stall 4 - While waiting Sati tells Amy about the scar and the magical alley and then 3 human males enter, 2 younger and 1 older (Skinny Dan the ladies man). The old one enters the bath and Gavern and Amy joins him. After some lying from Gaverns side he directs the old man to Amy and while he is distracted attacks and kills him. Lucky Stoneblood is pushed in by Sati and Lucky puts the lights out and runs and kills one of the young men. Sotek attacks with a frost breath were he thinks the enemies are, hits lucky and the young one. Sati lights the room with a spell and the young one attacks Sotek. Amy gets out of the now blood filled water to retrieve his weapon and Gavern engages the young one. Lucky kills the young one and gets through clenched teeth says “so cold” and jumps in the bloody bath. They all move to Stall 7.
Stall 7 - 2 half-orcs, 1 male and 1 female and 1 well dressed male gnome (Alvin Twokill) enters stall 7. Gavern is already in the bath and the male half-orc guards the door into stall 7 while Lucky and Alvin goes to change and enter the bath.
(During the discussion between Gavern, Lucky and Alvin [Alvin: “Call me chicken..” And gets interrupted by Gavern: “Chicken”])
The discussion has its ups and down and ends with Alvin accepting the terms if one of the Burned Oak wins a one-on-one with the female half-orc Dora. Sotek takes the challenge and it is decided it will be public. Amy leads with music from his trumpet gathering a crowd to the marketplace while Lucky, Gavern, Sati, Alvin and the male half-orc stays in stall 7.
Marketplace - When a circle of people is formed and it looks like Sotek and Dora are ready Amy stops playing and the duel begins. Sotek get hit for 12 having 2hp left, crits for 24 and Dora uses Relentless Endurance to stay at 1hp and hits Sotek for 5 winning the duel.
Stall 7 - With the return and Alvin bids farewell and when they leave you can hear [Male half-orc: “You okay?” Dora: “That was my favorite tit”]. With that the Company decides to go and do their own things.
Amy socialises in the public male section
Sati reflects in her own stall
Gavin stayed with Lucky in stall 7
Sotek went home to rest
Amy meets old wrinkly human and elf looking like a 20-year something with the same manner of the old human.
Sati notice unusual carving of gods including Moratik.
Sati and Amy then meets up and goes to the location of the Alley and it is not there.
Later that evening Mr. Faction gets called to the bathhouse and suspects Deadwood.
Forward 1 week with the Company doing some side jobs and trying to get comfortable to the life in the City the Company currently being free are separated. Gavern is at a tavern, Amy the Alley and Sati and Sotek at home.
The female officer (Fiona) comes to the home base. Speaks with Sati asking for help with a ces and Sati telling to return later.
Gavern overhearing a story involving the Burned Oak during the war and corrected them and in that process learns that a teifling named Fogo Ekerra that were in the Burned Oak is int the City.
Amy doing his daily inspection to see if the Alley have appeared sees a wanted poster of his friend David Moongazer.
And with that session 2 ends.
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• 12/1/2015

Academy Group - Session 1 Extended

The morning (very early at that) that the test would take place all students who were eligible heard a voice inside their heads telling them to gather at the docks of the Academy.
The Academy was located on a cliff - larger than a hill but not quite enough to call a mountain. On one side of this cliff was were docks - for airships. Most of the students had however never seen an airship. But on this glorious morning the students gathered to see an airship and even board it. However, before boarding it the few dozen pupils were greeted by the Headmistress of the Academy, Xanaphia Tiaimil. 
The Headmistress is an elf and for those with a sharp eye for age could see that this clearly was the oldest person they had ever met. She sported the look of a librarian with a flair of arcane, with a tidy look and her silver hair in a tight bun matching her pale silver-green eyes behind a pair of neat glasses. 
She introduced the pupils to their exams without giving any details away and finished with "Do not disappoint me, and prove to yourself and the world why you and no one else." With those words she disappeared on the spot. Not by means of sneaks but magically, teleported away - most likely. 
Focus shifted to the magnificent airship by the name of Young Phoenix. As the graduating class boarded the ship, notes were taken by Maester Stolzenberg on the equipment each student had chosen to bring. Arjuna had brought his fully packed backpack and was fully equipped. Dawn had brought a few essential items and Salazar had a satchel, his sword and his shield but no armor. Caelithin wore, like everyone else, her school uniform and brought no extra equipment but her spear. 
A cloaked tiefling maester commented on Cael's lack of attire and borrowed Sir Gaylord's clipboard to personally take note of Cael's equipment. A lot of notes were taken about very few items. Caelithin was clearly mortified and utterly worried if she might have made a costly mistake. 
On board the graduates were free to claim a cabin each and the restaurant on board was free of charge but like with the equipment, notes were made on exactly what each person ordered. The students were strictly ordered not to enter the deck but were welcome to enter the many balconies for a nice view. 
Dawn and Arjuna got adjoining rooms but Arjuna spends the day on one of the balconies, trying to get a sense of where the ship flew. Dawn on her end met with a a charming, singing bard who seemed.. interesting. 
Salazar hung out with his popular clique and kindly invited the worried Caelithin with them and offered her some comfort for her worries. Caelithin chose to seek out the prodigy, Brinn, who perhaps could offer Caelithin some advice or have some spare gear. 
In her investigation, Cael managed to end up at the wrong door and met with a dwarven priestess of the love godess who had clearly just engaged in physical prayer with one of the ship's servants. Caelithin managed to extract some information, that both the tiefling maester and this dwarven priestess, a previous graduate - a paragon, would each be holding tests. So would also Sir Gaylord Stolzenberg. Conclusion is that there would be at least three tests. 
The following morning the students were finally summoned to the deck. On the way up there, Caelithin finally found Brinn and casually insinuated that she had made a mistake in not bringing equipment. To Cael's great surprise Brinn offered her entire backpack which left Cael speechless. When Caelithin regained her composition she declined Brinn's offer.
By the proud Stolzenberg they were informed that they had now reached the Ocean of Trees, a great forest that until a few years ago were strictly prohibited to elves. 
A mysterious drink were passed around but everyone drank it without question. It was tasteless but definitely not water. Stolzenberg informed the pupils that they would be divided into pairs - that the first person they saw would be their partner. When the Maester saw people locking eyes, he told them not yet. Not until you're on the ground.
With this, the railing on one side of the ship lowered into the deck and the pupils were free to jump of the ship. Arjuna was first to jump of the ship and then the rest followed. 
The potion that the students had drunk prevented the class from taking any damage from falling and the landing was nothing more than a thump. Arjuna steered and landed in a tree and Dawn landed in a lake - getting all her stuff wet.
Salazar and Dawn quickly found each other and became partners. In the middle of the lake there was a little island on which they found a mystical bronze disc. This disc teleported to another lake - and at the end of the lake they was a platform. The two new partners swam towards their goal and luckily none were donned in heavy armor. 
In the middle of their swim, Salazar was grabbed and pulled underwater. Something was attacking him and dragging him down in the depths. Dawn surfaced and commenced casting a spell but was attacked by something as well. It turned out to be merfolk. 
Dawn was almost unarmed and being attacked in the water she was not able to concentrate on her spell casting. This is where Salazar shone, as he was being pulled down in the depths he drew his sword and slashed at his attacker, freeing himself of danger and then being able to rid Dawn of her attacker as well.
The couple had escaped the immediate danger and swam in a hurry to the platform where they could find a chess board with a few pieces to chose from. With Salazar being indecisive, Dawn decided on the white knight. 
Arjuna managed to find his way into a great oak and enter it. Inside the oak was a library with several bronze discs, a door to somewhere else and a very upset person. This man had just come out of the door and was very assertive that he did not want to enter again. 
Caelithin found a cave nearby her landing spot and decided to investigate. Inside the cave she found a sleeping bear and decided to attempt to sneak past it. Despite sneaking very sneakily, the bear woke up and Caelithin ran out of the cave and climbed a tree to avoid the bear. Never before had she encountered bears so how would she know that bears climb trees? 
Despite being very quick, Caelithin was quick to realise that the bear would catch her both on ground or climbing the tree. The bear was an innocent animal and simply intended to defend its territory. Caelithin realised that it would have to be her or the bear and dropped from the tree and dove down along the trunk of the tree, striking the bear with the tip of her spear, spinning around a kicking the bear and vaulting on to her feet. The bear dropped to the ground and attempted to both scratch and bite Cael but missed the agile monk.
A sudden boom, a bullet hit the bear for a masterly hit, instantly killing the bear. Brinn had come to save the day and with her was also the little tycoon, the womanizing gnome Freddie. Caelithin was hence not yet partnered up with anyone. She thanked them and hurried into the cave. There she found a little hole, which she squeezed through and found a tunnel system. At the end of the tunnel she found a mysterious bronze disc which, when she investigated it closer, teleported her to a library where she locked eyes with her classmate, Arjuna. 
The two realised that the next step would be to enter through the door but had no clue what they would find. After opening the door they found an infinited white hall, it seemed to have no roof, floor or walls. It was just white. Arjuna threw an arrow into the room and after about 40 feet it disappeared. 
The pair realised it would not be wise to just enter and instead decided to search the library for something relevant - which could tell them something about what they were facing. Caelithin found a book speaking of the worthy being able to enter. They had both found their way here and had studied at the academy for a long time. If they were worthy or not could not be determined by any other mean than entering - and so they did.
In the white room the two heard noises of thunder and rain poured from the floor and up. But it did not seem to pool anywhere. The couple found a fox and followed it's precise steps as it lead them forward, guiding them not to stray. After a while they found a table and a person. A person that looked like what an elf would look like if half-elves looked like elves - a double elf with even sharper features than an elf and with even more alien-like looks.
This double elf informed the duo that it had been imprisoned in this room a long time ago. The elf asked the duo if the Tiamil was their master and they said yes. However, the Tiamil the elf was imprisoned by was the grandfather of the Headmistress Tiamil. Considering the Headmistress was the oldest person they had ever seen, this must have happened a very very long time ago.
The double elf was able to shapeshift and insisted on speaking elven so that only Caelithin could understand. The two managed to find the purpose of the room and were told that this double elf had been offered a great deal. It would ask a few questions and if we answered correctly we would be given a chess piece and were we to answer the way the double elf wanted us to we could not leave this place. 
A few questions pertaining to the duo's purpose were asked and answered but the real weight lay in the final question: "Will you lay with me?" Caelithin declined, even after the elf taking the shape of her childhood crush. Arjuna on the other hand agreed. But both passed the questions and together were given a chance to chose a chess piece out of a white pawn, a black pawn, a white knight, a black knight and a black queen. Arjuna wanted to chose a white pawn but Caelithin insisted on chosing the white knight and so they did.

With their choice they were teleported back to the ship. Where they met Salazar and Dawn, who had also chosen the White Knight. The four would now form a group, for the rest of the examinations and also later for adventuring. The next exam would be a written on and would be held by the half-orc Maester Asikine.
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• 12/1/2015

Academy Group - Session 1

The time had come for the practical tests of examination to start. The chosen students, a few dozen, gathered at the docks of the Academy and were invited onto an airship. Each student could claim their own cabin and the ship flew off to the first test location.
The first test, arranged by Sir Gaylord Stolzenberg would partner up individuals into pairs. The goal of the test was for a pair to gather a chess piece. Students would jump into the Ocean of Trees, an ancient forest which only recently allows humanoids other than elves. Once on the ground the students would partner up with the first person they met. 
Dawn landed in a lake but quickly found Salazar and became partners. On an island they found a bronze disc and upon closer investigation they were teleported somewhere underground and swam through a dark underground lake, fighting merfolk, to get to a platform where they found two chess pieces, a white knight and a black knight. Salazar was indecisive so Dawn chose the white knight. And the two were teleported back to the airship.
Neither Arjuna or Caelithin found a partner very quickly but each looked not for a partner but for the chess piece instead. Caelithin found a cave, fought a grizzly bear and searched a tunnel before finding a bronze disc which teleported her to a library inside an oak. Incidently, this where she found Arjuna and they became partners. In the library was a scared man who did not want to go back into the room, through the door in the library.
But it seemed to be the way to go, so Arjuna and Cael entered. It was an visually endless completely white room and the pair entered. Odd things seemed to happen, they heard thunder and rain started falling from the floor and up to the ceiling. A white fox appeared and the partners decided to follow it until they met an elf who made regular elves look like half-elves. This creature, this double elf was a bit rude and reluctant but finally got to the point and asked the partners a few questions to determine if they were worthy of receiving a chess piece and if they weren't, they would be bound to stay in this place with this creature. 
Both Arjuna and Cael answered the questions well enough to receive a choice of five chess pieces. A white pawn, a black pawn, a white knight, a black knight and a black queen. The two settled on picking the white knight and they were teleported back to the ship.
Back at the ship the two pairs were informed they had both picked the white knight and would together become a group of four. The next test would be a written one held by the half-orc Maester Asikine.
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• 11/17/2015

Wiki Rules & Guidelines

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